Infinite Conflict
Calculator Companion
Planet
Unknown
Fleet scan
0 fleets
Asset score
n/a
Paste Input
Parser supports Discord ANSI blocks and Ctrl+A planet view paste.
Stored
metal
2.50M
mineral
1.20M
food
719.50K
energy
258.10K
Output per Tick
metal
110.90K
mineral
70.20K
food
18.60K
energy
1.60K
Abundance %
metal
83
mineral
80
food
80
energy
74
Parsed Snapshot
Planet: Unknown
Asset Score: n/a
Workers Free: 330.00K
Ground Space Free: 24
Orbital Space Free: 18
Structures Parsed: 0
• No structure counts found. Build optimizer will use empty current structures.
• No ship counts found in the paste. Fleet calculators can still use manual composition input.
1) Cargo Planning
One-time haul — clear stored resources now
Trader
count: 6
Merchant
count: 0
Freighter
count: 1
Ships: 7
Metal overflow: 500.00K
Mineral overflow: 800.00K
Food+Energy overflow: 22.40K
Target load: Metal 2.50M, Mineral 1.20M, Food+Energy 977.60K
Freighters to clear round-trip production
| Resource | Cap/ship | Output/tick | 16-turn RT (32) | 14-turn RT (28) | 12-turn RT (24) |
|---|---|---|---|---|---|
| Metal | 120.00K | 110.90K | 30 | 26 | 23 |
| Mineral | 80.00K | 70.20K | 29 | 25 | 22 |
| Food | 40.00K | 18.60K | 15 | 14 | 12 |
| Energy | 40.00K | 1.60K | 2 | 2 | 1 |
| Min to clear all | 30 | 26 | 23 | ||
Round-trip = one-way × 2. Each freighter carries 120k metal / 80k mineral / 40k food / 40k energy simultaneously. Min to clear = max across resources.
Discord Export
1093 characters
``` Cargo One-Time Haul - Ships Ship | Count | Metal Cap | Mineral Cap | Other Cap ----------+-------+-----------+-------------+---------- Trader | 6 | 480.00K | 320.00K | 160.00K Merchant | 0 | 240.00K | 160.00K | 80.00K Freighter | 1 | 120.00K | 80.00K | 40.00K Cargo One-Time Haul - Summary Metric | Value ---------------------+-------- Ships | 7 Metal target | 2.50M Mineral target | 1.20M Food+Energy target | 977.60K Metal overflow | 500.00K Mineral overflow | 800.00K Food+Energy overflow | 22.40K Freighter Round Trip Planning Resource | Per Tick | 16t out | 14t out | 12t out ---------+----------+---------+---------+-------- Metal | 110.90K | 30 | 26 | 23 Mineral | 70.20K | 29 | 25 | 22 Food | 18.60K | 15 | 14 | 12 Energy | 1.60K | 2 | 2 | 1 Round Trip Totals Metric | 16t out | 14t out | 12t out -----------+---------+---------+-------- Freighters | 30 | 26 | 23 ```
2) Fleet Score and Cost Ratios
Fighter
Bomber
Frigate
Destroyer
Cruiser
Battleship
Freighter
Merchant
Trader
Invasion Ship
Raw score points: 38.00K
Displayed score: 38.00
Weighted cost: 41.38M
Score / weighted 1k: 0.92
| Ship | Count | Total Score Pts | Score / Weighted 1k |
|---|---|---|---|
| Battleship | 20 | 16.00K | 0.86 |
| Destroyer | 120 | 12.00K | 1.00 |
| Cruiser | 50 | 10.00K | 0.93 |
Discord Export
493 characters
``` Fleet Score and Cost Ratios Ship | Count | Score Pts | Display | Score/W1k -----------+-------+-----------+---------+---------- Battleship | 20 | 16.00K | 16.00 | 0.86 Destroyer | 120 | 12.00K | 12.00 | 1.00 Cruiser | 50 | 10.00K | 10.00 | 0.93 Fleet Score Summary Metric | Value --------------------+------- Raw score points | 38.00K Displayed score | 38.00 Weighted cost | 41.38M Score / weighted 1k | 0.92 ```
3) Fleet Ratio Balancer
Target Ratio
Current Fleet (editable)
Fighter
Bomber
Frigate
Destroyer
Cruiser
Battleship
Freighter
Merchant
Trader
Invasion Ship
| Ship | Current | Add | Result |
|---|---|---|---|
| Destroyer | 120 | 0 | 120 |
| Cruiser | 50 | 10 | 60 |
| Battleship | 20 | 0 | 20 |
Discord Export
244 characters
``` Fleet Ratio Balancer Ship | Ratio | Current | Add | Result -----------+-------+---------+-----+------- Destroyer | 6 | 120 | 0 | 120 Cruiser | 3 | 50 | 10 | 60 Battleship | 1 | 20 | 0 | 20 ```
4) Build Optimizer: Resource Production
No free space or workers detected — paste a planet snapshot to get recommendations.
Discord Export
1055 characters
``` Build Optimizer - Resource Production Build | Count | Space | Score | Metal | Mineral | Food | Energy --------+-------+-------+-------+-------+---------+------+------- No rows | | | | | | | Build Optimizer Summary Metric | Value ------------------+---------------------------------------------- Added score | 0 Ground used | 0 Orbital used | 0 Workers used | 0 Ground remaining | 24 Orbital remaining | 18 Workers remaining | 330.00K Ground rule | Metal 83% ≥ Mineral 80% → Metal buildings Orbital T3 rule | Food 80% > Energy 74%+2.0% → Hydroponics Dome Orbital T2 rule | Food 80% ≤ Energy 74%+6.7% → Solar Array ```
5) Fleet from Budget / Outputs
Available Budget
metal
2.50M
mineral
1.20M
food
719.50K
energy
258.10K
Multiplier: 1
Metal Used: 660.00K
Mineral Used: 1.01M
Food/Energy Used: 0
| Ship | Build Count |
|---|---|
| Destroyer | 6 |
| Cruiser | 3 |
| Battleship | 1 |
Leftover After Build
metal
1.84M
mineral
189.00K
food
719.50K
energy
258.10K
Discord Export
506 characters
``` Fleet from Budget / Outputs Ship | Build Count -----------+------------ Destroyer | 6 Cruiser | 3 Battleship | 1 Fleet Budget Summary Metric | Value -----------------+-------- Projection ticks | 0 Multiplier | 1 Metal used | 660.00K Mineral used | 1.01M Food used | 0 Energy used | 0 Metal leftover | 1.84M Mineral leftover | 189.00K Food leftover | 719.50K Energy leftover | 258.10K ```
Method Notes
- • Mechanics are read from game_data definitions already used by the planner.
- • Cargo calculator minimizes overflow and ship count for one-trip extraction.
- • Score calculator uses ship score values and weighted resource cost ratios.
- • Ratio balancer computes minimal additions for scaled target ratios.
- • Build optimizer runs a greedy output-per-score recommendation loop.
- • Budget fleet solver uses exact ratio bundles and maximizes multiplier under budget.
6) Warship Budget Optimizer
Enter a metal and mineral budget. Supports human numbers (e.g. 5M, 500K). Ships considered: Fighter, Bomber, Frigate, Destroyer, Cruiser, Battleship, Command Carrier.
Metal
Mineral
Enter a budget above to see recommendations.
Discord Export
No parsed scan yet
Enter a metal and mineral budget to generate a warship export.
7) Fleet Overview ETA Cargo
Soldiers/workers accuracy: Ctrl+A plain-text copies drop empty cargo cells and shift columns — soldiers land in the Metal column. For correct results, select just the fleet table rows in-browser so the paste preserves tab column alignment.
• No fleet overview rows were detected. Paste the Fleets page table including Status, Route, cargo, and ETA columns.
Rows parsed: 0
Destinations: 0
Included fleets: 0
ETA rows: 0
Discord Export
No parsed scan yet
Paste a fleet overview to generate an export.
No loaded moving fleets with ETA were found.
8) Fleet Scan Summary (By Player and Alliance)
Paste a full Fleet Scan copy. The parser aggregates ship counts, score, and resource value by player and by alliance.
• No fleet scan entries detected. Paste the Fleet Scan Result page — each fleet needs a "Player (Alliance)" line followed by "Arriving in N turns".
Fleets parsed: 0
Players: 0
Alliances: 0
Total score: 0
Discord Export
No parsed scan yet
Paste a fleet scan to generate an export.
By Player
| Player | Alliance(s) | Fleets | Score Pts |
|---|
By Alliance
| Alliance | Fleets | Score Pts | Metal | Mineral |
|---|
9) Combat Scan Analyzer
Paste a battle report. Label sections with Attacker / Defender, then list fleets as Player (Alliance) followed by N x Ship lines. Supports (destroyed) suffix.
Battle Summary
🟢 Attackers won the tradeAtk/Def cost ratio: 0.16Fleets: 2
Attacker score lost
2.75K
Defender score lost
10.90K
Attacker cost destroyed
1.81M
Defender cost destroyed
11.48M
⚔️ Attackers
🟢 Favorable
Alliance A
Player A
Units lost
310
Score lost
2.75K
Metal destroyed
700.00K
Mineral destroyed
737.50K
Weighted cost destroyed
1.81M
| Ship | Lost | % of total |
|---|---|---|
| Fighter | 250 | 80.6% |
| Bomber | 50 | 16.1% |
| Destroyer | 10 | 3.2% |
🛡️ Defenders
🔴 Unfavorable
Alliance B
Player B
Units lost
215
Score lost
10.90K
Metal destroyed
5.22M
Mineral destroyed
4.17M
Weighted cost destroyed
11.48M
| Ship | Lost | % of total |
|---|---|---|
| Fighter | 180 | 83.7% |
| Cruiser | 30 | 14.0% |
| Battleship | 5 | 2.3% |
By Player
| Trade | Player | Alliance | Side | Units lost | Score lost | Metal destr. | Mineral destr. | Wtd cost | Fighter | Bomber | Cruiser | Destroyer | Battleship |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 🔴 | Player B | Alliance B | 🛡️ Def | 215 | 10.90K | 5.22M | 4.17M | 11.48M | 180 | — | 30 | — | 5 |
| 🟢 | Player A | Alliance A | ⚔️ Atk | 310 | 2.75K | 700.00K | 737.50K | 1.81M | 250 | 50 | — | 10 | — |
Discord Export
499 characters
``` Combat Scan Analysis Winner: Attackers | Trade ratio (atk/def): 0.16 ATTACKERS (Alliance A) Players: Player A Fleets: 1 | Units lost: 310 Score lost: 2.75K | Weighted cost: 1.81M Metal destroyed: 700.00K | Mineral destroyed: 737.50K 250 x Fighter 50 x Bomber 10 x Destroyer DEFENDERS (Alliance B) Players: Player B Fleets: 1 | Units lost: 215 Score lost: 10.90K | Weighted cost: 11.48M Metal destroyed: 5.22M | Mineral destroyed: 4.17M 180 x Fighter 30 x Cruiser 5 x Battleship ```