Infinite Conflict

Calculator Companion

Planet
Unknown
Fleet scan
0 fleets
Asset score
n/a
Paste Input
Parser supports Discord ANSI blocks and Ctrl+A planet view paste.
Stored
metal
2.50M
mineral
1.20M
food
719.50K
energy
258.10K
Output per Tick
metal
110.90K
mineral
70.20K
food
18.60K
energy
1.60K
Abundance %
metal
83
mineral
80
food
80
energy
74
Parsed Snapshot
Planet: Unknown
Asset Score: n/a
Workers Free: 330.00K
Ground Space Free: 24
Orbital Space Free: 18
Structures Parsed: 0
No structure counts found. Build optimizer will use empty current structures.
No ship counts found in the paste. Fleet calculators can still use manual composition input.

1) Cargo Planning

One-time haul — clear stored resources now
Trader
count: 6
Merchant
count: 0
Freighter
count: 1
Ships: 7
Metal overflow: 500.00K
Mineral overflow: 800.00K
Food+Energy overflow: 22.40K
Target load: Metal 2.50M, Mineral 1.20M, Food+Energy 977.60K
Freighters to clear round-trip production
ResourceCap/shipOutput/tick16-turn RT (32)14-turn RT (28)12-turn RT (24)
Metal120.00K110.90K302623
Mineral80.00K70.20K292522
Food40.00K18.60K151412
Energy40.00K1.60K221
Min to clear all302623
Round-trip = one-way × 2. Each freighter carries 120k metal / 80k mineral / 40k food / 40k energy simultaneously. Min to clear = max across resources.
Discord Export
1093 characters
```
Cargo One-Time Haul - Ships
Ship      | Count | Metal Cap | Mineral Cap | Other Cap
----------+-------+-----------+-------------+----------
Trader    | 6     | 480.00K   | 320.00K     | 160.00K  
Merchant  | 0     | 240.00K   | 160.00K     | 80.00K   
Freighter | 1     | 120.00K   | 80.00K      | 40.00K   

Cargo One-Time Haul - Summary
Metric               | Value  
---------------------+--------
Ships                | 7      
Metal target         | 2.50M  
Mineral target       | 1.20M  
Food+Energy target   | 977.60K
Metal overflow       | 500.00K
Mineral overflow     | 800.00K
Food+Energy overflow | 22.40K 

Freighter Round Trip Planning
Resource | Per Tick | 16t out | 14t out | 12t out
---------+----------+---------+---------+--------
Metal    | 110.90K  | 30      | 26      | 23     
Mineral  | 70.20K   | 29      | 25      | 22     
Food     | 18.60K   | 15      | 14      | 12     
Energy   | 1.60K    | 2       | 2       | 1      

Round Trip Totals
Metric     | 16t out | 14t out | 12t out
-----------+---------+---------+--------
Freighters | 30      | 26      | 23
```

2) Fleet Score and Cost Ratios

Fighter
Bomber
Frigate
Destroyer
Cruiser
Battleship
Freighter
Merchant
Trader
Invasion Ship
Raw score points: 38.00K
Displayed score: 38.00
Weighted cost: 41.38M
Score / weighted 1k: 0.92
ShipCountTotal Score PtsScore / Weighted 1k
Battleship2016.00K0.86
Destroyer12012.00K1.00
Cruiser5010.00K0.93
Discord Export
493 characters
```
Fleet Score and Cost Ratios
Ship       | Count | Score Pts | Display | Score/W1k
-----------+-------+-----------+---------+----------
Battleship | 20    | 16.00K    | 16.00   | 0.86     
Destroyer  | 120   | 12.00K    | 12.00   | 1.00     
Cruiser    | 50    | 10.00K    | 10.00   | 0.93     

Fleet Score Summary
Metric              | Value 
--------------------+-------
Raw score points    | 38.00K
Displayed score     | 38.00 
Weighted cost       | 41.38M
Score / weighted 1k | 0.92
```

3) Fleet Ratio Balancer

Target Ratio
Current Fleet (editable)
Fighter
Bomber
Frigate
Destroyer
Cruiser
Battleship
Freighter
Merchant
Trader
Invasion Ship
ShipCurrentAddResult
Destroyer1200120
Cruiser501060
Battleship20020
Discord Export
244 characters
```
Fleet Ratio Balancer
Ship       | Ratio | Current | Add | Result
-----------+-------+---------+-----+-------
Destroyer  | 6     | 120     | 0   | 120   
Cruiser    | 3     | 50      | 10  | 60    
Battleship | 1     | 20      | 0   | 20
```

4) Build Optimizer: Resource Production

No free space or workers detected — paste a planet snapshot to get recommendations.
Discord Export
1055 characters
```
Build Optimizer - Resource Production
Build   | Count | Space | Score | Metal | Mineral | Food | Energy
--------+-------+-------+-------+-------+---------+------+-------
No rows |       |       |       |       |         |      |       

Build Optimizer Summary
Metric            | Value                                        
------------------+----------------------------------------------
Added score       | 0                                            
Ground used       | 0                                            
Orbital used      | 0                                            
Workers used      | 0                                            
Ground remaining  | 24                                           
Orbital remaining | 18                                           
Workers remaining | 330.00K                                      
Ground rule       | Metal 83% ≥ Mineral 80% → Metal buildings    
Orbital T3 rule   | Food 80% > Energy 74%+2.0% → Hydroponics Dome
Orbital T2 rule   | Food 80% ≤ Energy 74%+6.7% → Solar Array
```

5) Fleet from Budget / Outputs

Available Budget
metal
2.50M
mineral
1.20M
food
719.50K
energy
258.10K
Multiplier: 1
Metal Used: 660.00K
Mineral Used: 1.01M
Food/Energy Used: 0
ShipBuild Count
Destroyer6
Cruiser3
Battleship1
Leftover After Build
metal
1.84M
mineral
189.00K
food
719.50K
energy
258.10K
Discord Export
506 characters
```
Fleet from Budget / Outputs
Ship       | Build Count
-----------+------------
Destroyer  | 6          
Cruiser    | 3          
Battleship | 1          

Fleet Budget Summary
Metric           | Value  
-----------------+--------
Projection ticks | 0      
Multiplier       | 1      
Metal used       | 660.00K
Mineral used     | 1.01M  
Food used        | 0      
Energy used      | 0      
Metal leftover   | 1.84M  
Mineral leftover | 189.00K
Food leftover    | 719.50K
Energy leftover  | 258.10K
```

Method Notes

  • • Mechanics are read from game_data definitions already used by the planner.
  • • Cargo calculator minimizes overflow and ship count for one-trip extraction.
  • • Score calculator uses ship score values and weighted resource cost ratios.
  • • Ratio balancer computes minimal additions for scaled target ratios.
  • • Build optimizer runs a greedy output-per-score recommendation loop.
  • • Budget fleet solver uses exact ratio bundles and maximizes multiplier under budget.

6) Warship Budget Optimizer

Enter a metal and mineral budget. Supports human numbers (e.g. 5M, 500K). Ships considered: Fighter, Bomber, Frigate, Destroyer, Cruiser, Battleship, Command Carrier.

Metal
Mineral
Enter a budget above to see recommendations.
Discord Export
No parsed scan yet
Enter a metal and mineral budget to generate a warship export.

7) Fleet Overview ETA Cargo

Soldiers/workers accuracy: Ctrl+A plain-text copies drop empty cargo cells and shift columns — soldiers land in the Metal column. For correct results, select just the fleet table rows in-browser so the paste preserves tab column alignment.

No fleet overview rows were detected. Paste the Fleets page table including Status, Route, cargo, and ETA columns.
Rows parsed: 0
Destinations: 0
Included fleets: 0
ETA rows: 0
Discord Export
No parsed scan yet
Paste a fleet overview to generate an export.
No loaded moving fleets with ETA were found.

8) Fleet Scan Summary (By Player and Alliance)

Paste a full Fleet Scan copy. The parser aggregates ship counts, score, and resource value by player and by alliance.

No fleet scan entries detected. Paste the Fleet Scan Result page — each fleet needs a "Player (Alliance)" line followed by "Arriving in N turns".
Fleets parsed: 0
Players: 0
Alliances: 0
Total score: 0
Discord Export
No parsed scan yet
Paste a fleet scan to generate an export.
By Player
PlayerAlliance(s)FleetsScore Pts
By Alliance
AllianceFleetsScore PtsMetalMineral

9) Combat Scan Analyzer

Paste a battle report. Label sections with Attacker / Defender, then list fleets as Player (Alliance) followed by N x Ship lines. Supports (destroyed) suffix.

Battle Summary
🟢 Attackers won the tradeAtk/Def cost ratio: 0.16Fleets: 2
Attacker score lost
2.75K
Defender score lost
10.90K
Attacker cost destroyed
1.81M
Defender cost destroyed
11.48M
⚔️ Attackers
🟢 Favorable
Alliance A
Player A
Units lost
310
Score lost
2.75K
Metal destroyed
700.00K
Mineral destroyed
737.50K
Weighted cost destroyed
1.81M
ShipLost% of total
Fighter25080.6%
Bomber5016.1%
Destroyer103.2%
🛡️ Defenders
🔴 Unfavorable
Alliance B
Player B
Units lost
215
Score lost
10.90K
Metal destroyed
5.22M
Mineral destroyed
4.17M
Weighted cost destroyed
11.48M
ShipLost% of total
Fighter18083.7%
Cruiser3014.0%
Battleship52.3%
By Player
TradePlayerAllianceSideUnits lostScore lostMetal destr.Mineral destr.Wtd costFighterBomberCruiserDestroyerBattleship
🔴Player BAlliance B🛡️ Def21510.90K5.22M4.17M11.48M180305
🟢Player AAlliance A⚔️ Atk3102.75K700.00K737.50K1.81M2505010
Discord Export
499 characters
```
Combat Scan Analysis
Winner: Attackers | Trade ratio (atk/def): 0.16

ATTACKERS (Alliance A)
Players: Player A
Fleets: 1 | Units lost: 310
Score lost: 2.75K | Weighted cost: 1.81M
Metal destroyed: 700.00K | Mineral destroyed: 737.50K
  250 x Fighter
  50 x Bomber
  10 x Destroyer

DEFENDERS (Alliance B)
Players: Player B
Fleets: 1 | Units lost: 215
Score lost: 10.90K | Weighted cost: 11.48M
Metal destroyed: 5.22M | Mineral destroyed: 4.17M
  180 x Fighter
  30 x Cruiser
  5 x Battleship
```